FBX export

On the FBX export page there are settings for the FBX export. For information about the FBX export, see chapter Export to FBX file.

The following settings are available for FBX export.

File type

  • File type
    Choose if the exported data is in ASCII format or in binary format.

    • Export a separate file for each skeleton and rigid body
      Check this option to export a separate file for each skeleton and rigid body. The name of the skeleton or rigid body is added to the file name as a suffix, separated by an underscore.

Exported data

  • Opticals
    Export labeled trajectory data.

    • Actors (MotionBuilder)
      Export Actor(s) that can be used for IK solving in MotionBuilder. See MotionBuilder documentation for more information. Requires that skeleton data has been calculated and that the Opticals option is enabled.

  • Rigid bodies
    Export 6DOF data from rigid bodies as single segment models.

    • End bones
      Enable or disable the export of an end bone for the exported rigid bodies (checked by default). The end bone can be included for better visualization in animation software.

  • Skeletons
    Export skeleton data.

    The data is scaled according to the Scale factor used in the Skeleton solver settings of the file. To change the Scale factor, you need to reprocess the file with the modified skeleton solver settings, see chapter Reprocessing a file.

    • Characters
      Export Character(s) that can be used for retargeting in third party software. A character provides a mapping from QTMs skeleton structure to a predefined structure, defining which segment is the head, the legs, the arms and so on. This in turn can be used to drive 3D models with a slightly different skeleton structure. Requires that the Skeletons option is enabled.

    • Root naming
      Select the root name used for skeletons. The options are Reference (default) and root. Alternatively, the user can specify a custom name.

  • Cameras
    Export poses of calibrated cameras.

  • Timecode
    If enabled, SMPTE timecodes (when available) will be used as timestamps for any exported data.

Naming convention

Select the naming convention of labels for the export. The options are:

  • FBX (default): labels exported as defined in QTM.

  • Maya: labels are converted if needed so that they do not contain spaces or other symbols that are not supported in Maya.