Skeleton
The Skeleton menu contains the following items. For more information on skeleton calibration and tracking, see chapter Tracking of skeletons.
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Calibrate skeletons
Create skeletons from T-pose in current frame and solve. The skeleton definition will be added to or updated in the Skeleton solver page in the Project Options and applied to the current file or real time preview.
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Solve Skeletons
Apply skeleton solver to the currently open file.
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Identify trajectories using skeleton (SAL)
Label trajectories using SAL, for more information see chapter How to use SAL.
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Display Animation Marker Set Guide
Open PDF with information about the Qualisys Animation Marker Set, including the markers and their placement, T-pose requirements and the use of extra markers.
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Display Sports Marker Set Guide
Open PDF with information about the Qualisys Sports Marker Set, including the markers and their placement, calibration pose requirements and the use of extra markers.
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Display Traqr VR Set Guide
Open PDF with information about the Qualisys Traqr VR Marker Set, including the markers and their placement, T-pose requirements and the use of extra markers.
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Display Claw Marker Set Guide
Open PDF with information about the Qualisys Claw Marker Set, including the markers and their placement, calibration pose requirements and the use of extra markers.
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Display Full Fingers Marker Set Guide
Open PDF with information about the Qualisys Full Fingers Marker Set, including the markers and their placement, calibration pose requirements and the use of extra markers.